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Dołączył: 05 Mar 2006
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Temat postu: Czar - Exevo Gran Mas Mort |
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Czar "exevo gran mas mort" jest to ma pole jak razenia jak UE i jest 2 razy lepszy od niego (przeznaczony dla druidow) ale oczywiscie mozna to zmenic
na poczatek tworzymy plik w data/spells/instant/exevo gran mas mort
i piszemy tam ten kod
Kod: | area = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_MORT_AREA
animationEffect = NM_ANI_SUDDENDEATH
hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_MORT_AREA
animationColor = RED
offensive = true
drawblood = true
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
UltimateExplosionObject.minDmg = (level * 3 + maglv * 4) * 3.3 - 30
UltimateExplosionObject.maxDmg = (level * 3 + maglv * 4) * 4.0
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end |
nastepnie wklwjamy tom linijke do data/spells/spells.xml
Kod: | <spell name="Ultimate death"words="exevo gran mas mort"maglv="50"mana="1000"enabled="1"><vocation id="2"/><vocation id="5" /></spell> |
i to wszystko milej zabawy z nowym czarem
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